Vaibhav's Portfoli0

Vaibhav's Portfoli0Vaibhav's Portfoli0Vaibhav's Portfoli0
Hello, Ciao, Konnichiwa, Hallo, Cześć, I am a

RESEARCH FOCUSED PROGRAMMER

Welcome to my portfolio — a glimpse into my passion, pursuit of excellence, and unwavering curiosity

About Me

Published Titles

Top down Pixel based game

Bakeland

Limitless: The Journey of Boo

Bakeland

 In this open-world game, you play as a character who can interact with NPCs to gather information about challenges, learn about their day, complete quests, and earn rewards. As a Web3-enabled game, it features Play-to-Earn mechanics, allowing you to earn NFT tokens and raid for cryptocurrency coins.

Semi casual cyber fantasy action adventure game

MoonBoi

Limitless: The Journey of Boo

Bakeland

Set in a vibrant cyber-fantasy world, this pixel-art action-adventure game lets players explore a futuristic city, interact with NPCs, complete quests, and earn rewards. With integrated Web3 mechanics, players can collect in-game currency. Built in Unity, it’s deployed on WebGL platform.

Horror: Evil Spirit Hunter

Spiritrender

Limitless: The Journey of Boo

Limitless: The Journey of Boo

Play as Alaric the Spiritrender, a monster hunter tracking paranormal entities across the cursed kingdom of Kelonia. Explore the swamps of Darkmoor, gather evidence, and deduce the spirit’s identity before your sanity slips away. But beware — linger too long in the dark, and you’ll become the hunted. Choose the wrong spirit, and face deadly consequences.

Adventure: Help Boo find his brother.

Limitless: The Journey of Boo

Limitless: The Journey of Boo

Limitless: The Journey of Boo

A puzzle-based cel-shaded game where a cute little monster (Boo) travels through mini worlds to find his younger brother (Little Boo) before their mother returns home. Help Boo uncover all the mysteries and reunite with Little Boo

Machine Learning and Games

Published paper in the FLAIRS-34 Conference

Published paper in the FLAIRS-34 Conference

Published paper in the FLAIRS-34 Conference

Collaborated in a team of two and designed a novel statistical parameter for multimodal distributions, addressing the limitations of conventional mode.
 

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Autonomous Car with Reinforcement Learning

Published paper in the FLAIRS-34 Conference

Published paper in the FLAIRS-34 Conference

Reinforcement Learning

Engineered an autonomous racing car using Reinforcement Learning through Neural Network, Machine learning-Agents
framework in Unreal 5.3
 

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Meta Nemesis

Published paper in the FLAIRS-34 Conference

High Speed Rail Shooter Prototype

Collaborated with game designers and artists to develop a Web3 FPS 5v5 tactical shooter. Implemented gameplay systems using C++ in Unreal Engine 5.


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High Speed Rail Shooter Prototype

High Speed Rail Shooter Prototype

High Speed Rail Shooter Prototype

Implemented core gameplay features for a high-speed rail shooter inspired by Ex-Zodiac in Unreal Engine blueprints, focusing on memory management and AI driven enemy behaviours.
 

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Top Down RPG

High Speed Rail Shooter Prototype

Top Down RPG

     Developing a multiplayer RPG in Unreal Engine 5 and C++ leveraging the Gameplay Ability Systems (GAS).


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academics

Education

I earned my Master of Science in Computer Science from Pace University, New York, with a specialized focus on Artificial Intelligence and its applications in interactive systems. My studies encompassed advanced coursework in Algorithms, Mathematics, and Computer Networks, building a strong technical foundation for implementing complex gameplay systems. This academic background has been instrumental in my approach to gameplay programming, particularly in designing intelligent systems and applying reinforcement learning techniques to create more dynamic, responsive gaming experiences.

My Skills

I am proficient in using Unreal Engine, Unity game Engine and DirectX framework to develop games. I am also skilled in C++, C#, Python and Verse programming languages. Additionally, I have experience developing a Relational Database Management System in MySQL .

Summary

With over five years of dedicated coding experience and two years specialising in crafting immersive gaming experiences, I excel as a Gameplay Programmer. My proficiency spans C++, C#, and Python, alongside adeptness in creating multiplayer games using Unity and Unreal Engine. Fuelled by a passion for delivering captivating gameplay mechanics, I am committed to optimising player interactions and designing experiences that deeply engage users. My strengths lie in problem-solving and creating designs that resonate with players.

Behind the Mechanics: A Developer's Journey

GitHub Code Samples

First Person game with PuzzleTower Defence game using A* Pathfinding AlgorithmHack and Slash game in Unreal Engine

SocIALS


Copyright © 2025 Vaibhav's Game development deck - All Rights Reserved.

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